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Quoted By:
>>134349743 >>134350809
>>134349688
>Aint' it pretty? Yeah, it's kind of generic, but I think this is what I think a 3D Sonic game should look like. Nnnnnnno, not like the Genesis games (though they SHOULD be cartoony and dreamlike, instead of conforming to "realism")! I'm talking about a big, open ended field where you can put Sonic's speed to use by exploring, rather than careening down a narrow, linear corridor where you're cut off from all the scenery like some car on a highway. Yes, that is a warp ring to a special stage. I probably should have had at least ONE thing take place during a sunrise... oh, well.
>If you have any complaints, don't bother mentioning that there are no enemies in there. I left them out on purpose, just to focus on the beauty that is there otherwise.
>Things to take note of...
>First of all, the hills. No bottomless pits just yet. This is a mostly safe playground made to introduce the new players to this neat little thing we had in the genesis games (and to some extent Sonic Adventure) that we like to call "momentum". Since pulling the control stick "down" would just make Sonic turn toward you, hit an action button to curl into a ball at any time while moving (press B or square). As you gain speed rolling along these hilltops, you eventually get a grasp of what we've wanted to feel for years.
>Also, limited scripted events. I've thrown as few springs and other such things in there as possible. See that loop in the top left panel? If you run into it, you will automatically "stick" to it while the camera angle changes, but if you stop running, you'll fall. If you gain enough inertia before reaching the loop, you just might make it all the way through, but if not, well, too bad. There aren't any "speed boosters" or pads that will play the game for you, and the loop won't automatically finish itself. There's a spring there to help you out since it is only the first of twenty five levels, but that's it. You'll have to make it there on your own.
>Aint' it pretty? Yeah, it's kind of generic, but I think this is what I think a 3D Sonic game should look like. Nnnnnnno, not like the Genesis games (though they SHOULD be cartoony and dreamlike, instead of conforming to "realism")! I'm talking about a big, open ended field where you can put Sonic's speed to use by exploring, rather than careening down a narrow, linear corridor where you're cut off from all the scenery like some car on a highway. Yes, that is a warp ring to a special stage. I probably should have had at least ONE thing take place during a sunrise... oh, well.
>If you have any complaints, don't bother mentioning that there are no enemies in there. I left them out on purpose, just to focus on the beauty that is there otherwise.
>Things to take note of...
>First of all, the hills. No bottomless pits just yet. This is a mostly safe playground made to introduce the new players to this neat little thing we had in the genesis games (and to some extent Sonic Adventure) that we like to call "momentum". Since pulling the control stick "down" would just make Sonic turn toward you, hit an action button to curl into a ball at any time while moving (press B or square). As you gain speed rolling along these hilltops, you eventually get a grasp of what we've wanted to feel for years.
>Also, limited scripted events. I've thrown as few springs and other such things in there as possible. See that loop in the top left panel? If you run into it, you will automatically "stick" to it while the camera angle changes, but if you stop running, you'll fall. If you gain enough inertia before reaching the loop, you just might make it all the way through, but if not, well, too bad. There aren't any "speed boosters" or pads that will play the game for you, and the loop won't automatically finish itself. There's a spring there to help you out since it is only the first of twenty five levels, but that's it. You'll have to make it there on your own.